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Luke

Change Log (31/12/17)

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The following changes have been made over the past month or so by myself and Huntah.

New

  • Phone call system
    • Accessible through the 'Call Player' button in the phone menu
    • Can be answered or declined by a call partner
    • Multi-player group calls to come
  • New crafting menu
    • Overhauled menu design
    • No more blueprint requirements
  • Improved escape menu
    • Buttons for our website, TeamSpeak and donation page
    • Steam UID display in the bottom left
  • Fireworks for new years eve and future events

Changes

  • Improved the accuracy and look of retrieving tags through the tilde key (~)
  • All police can no longer purchase Go Karts
  • Added a few new donor menu sounds
  • IEDs now spawn directly on you and can be placed in buildings at different heights
  • Jail work has had several buffs to the chances of receiving items
  • Retrieved drones now spawn unlocked
  • Whitelisted civilians no longer trigger gang hideout enter warnings
  • Moved the Pyrgos safezone Police convoy waypoint out of the safezone
  • Civilians can now unflip vehicles with people inside them
  • Security contractors can no longer see their markers while restrained
  • Vans can now be towed by mechanics
  • Whitelisted civilians now only get spawn options for their specific role in the spawn menu
  • Mechanics no longer get automatically payed for repairing buildings and must charge the building owner instead

Bug fixes

  • MCUs should now always be invulnerable while set up
  • Spike strips now work properly around Zaros PD
  • Help chat and trade chat are now less likely to disappear
  • You should no longer get stuck in the 3D vehicle shop when you close it shortly after opening it
  • The phone menu button text should now adjust properly on different screen resolutions
  • Being restrained no longer causes your HUD to disappear
  • Vehicles are now unloaded correctly off the back of mechanic trucks
  • Being tazed or knocked out while bipoded no longer causes you to go invisible
  • Dismantled drone backpacks can no longer be picked up
  • Impounding vehicles as a mechanic now gives the correct amount of money
  • Security shop info (7 key) now shows the correct percentage out of 100 for how much money is in shops
  • The Police mission near the Bank now spawns in the right position
  • MCUs no longer lose fuel when being packed back up
  • Cancelling an ammo/weapon item unpack now properly cancels the action and doesn't unpack it anyways
  • The sell price for the Mechanic Taru has been corrected
  • Cancelling an IED defusal no longer removes the ability to defuse it again
  • Resolved some bugs with the air launch function at bases
  • Removed an old "Retrieved Impounded Vehicle" option from the Kavala PD air garage stand
  • Like 4
  • Thanks 1
  • +1 3
  • 1G 1

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8 hours ago, Luke said:

 

  • Mechanics no longer get automatically payed for repairing buildings and must charge the building owner instead

what if the building isn't owned by anybody? still automatic?

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14 hours ago, Dolan said:

what if the building isn't owned by anybody? still automatic?

It won't give you money automatically for any buildings, so unfortunately you won't get anything for repairing unowned buildings.

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Posted (edited)

Good work devs, - you @Luke you break code you dont fix it 

Edited by Kaiba

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Love ya efforts developers, but if you can please try working on preventing the hi jacking of drones between civs and cops. 

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15 hours ago, [TF]-Riggs said:

Love ya efforts developers, but if you can please try working on preventing the hi jacking of drones between civs and cops. 

Bug reports! They get checked for every update! 

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1 hour ago, MrBartender said:

Bug reports! They get checked for every update! 

Off topic....but how many bug reports have I submitted?

  • -1 1

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8 hours ago, Dinkle said:

Off topic....but how many bug reports have I submitted?

All fixed and not bugged bug reports just got recently wiped.

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