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Showing content with the highest reputation on 07/25/2018 in all areas

  1. 1 point
    Negotiations Summary: Police may initiate or accept negotiations from criminals under certain circumstances. Criminals and police are not allowed to bait with negotiations. If the highest ranking officer is not interested in accepting any offer, the police are required to inform the criminals immediately upon negotiation request. Once something is agreed upon by both parties, both parties must adhere to the agreement. Examples: Dave is robbing the bank and the highest ranking officer online believes the force can easily respond, he can deny all negotiation request. A large group is robbing the research facility, the highest ranking officer agrees to terms. Both parties must now follow the agreed terms exactly. How To: If the police want to negotiate with criminals, they should try and do so before all of the damage is done. If criminals want to negotiate with police they should give the police a few minutes to respond before beginning the activity (planting C4 / safecracker). Police MUST respond to a negotiation request, they are not allowed to begin responding to an activity until a response has been sent to the criminal group. Negotiations are valid if done in TS in the negotiation channel, through text messages in-game, or through direct communication in-game. Negotiations made against members of the same clan must be approved by other unaffiliated officers online at the time. The leading officer is responsible for all negotiations made while they are online. They will be held accountable for unbalanced negotiations. Examples: The police can see a large criminal presence at the bank and think a negotiation might be needed, they should attempt to organise this before engaging in combat. A rebel group want to attempt to negotiate a bank robbery. They must message the police with their request and receive a reply before planting the C4. Criminals have asked to negotiate a bank robbery. The police are not allowed to quickly respond to the bank before the criminals have been replied to with an answer. Dave has officer Nick on Steam and negotiates something. This is not allowed, as steam chat is not a valid communication channel. [777] Pete wants to negotiate with the cops. The leading officer is also in the [777] clan. Other officers must agree before the negotiation becomes official. Conditions: Things that can be gained by civilians in negotiations are: Police vehicles, Police weapons, Police Y inventory items (excluding weapons or ammo packs), Jail release (either through the menu or by letting someone escape through a riot), Bounty removal, Being allowed to complete a (victimless) illegal activity. Examples: Dave requires a Hunter as a getaway vehicle. If he gets this vehicle and safe passage away, he will leave the hospital robbery without combat. John has stolen the police MCU. The police offer him 2 weapons if he returns it. John agrees and the trade is made. Jimmy orders that the police provide him with an offroad containing 300 frosted donuts. If they do this, he will leave the checkpoint he is currently holding. A criminal group says they will cease illegal activities for one hour if their friend is released from prison. Bank robbers ask if they can take just 5 money bags once the bank blows, then they will leave without combat. If the police agree 5 is the max amount of bags the criminals are allowed to take.
  2. 1 point
  3. 1 point
    Base Building Destruction Base Building Destruction: Police are allowed to use the destroy feature on player placed assets if one of the following conditions are met: The police can destroy a flagpole whenever they see it and combat has occurred has in the area. This item is illegal at all times. The object is blocking an entryway into a building that criminals are inside of. You need to breach part of a wall to get into an area (you should not destroy the whole wall, just the sections that you need to enter through). The object is currently being used to assist criminal activity (rearming or refuelling areas). You must have a strong valid reason to believe the items have been illegally used. The object is on what the police deem to be somebody else's land. Evidence will need to be provided, and a ranking officer will be held responsible if the police are wrong. Any object that the Chief of Police has deemed to be in an illegal area. Examples: A group has walls around a compound. You may breach through multiple sections, destroying a maximum of three walls. A person has two layers of fences over his front door. You have the right to destroy both layers to gain access to his house. You see a Pawnee rearming at a rearm crate. You may destroy it. There are rebels inside of a bunker hiding from you. You may not destroy it to gain access, however, if the bunker was used as a defence it may be destroyed if the police win the situation (the police cannot return later on and destroy it).
  4. 1 point
    Police Ratio Police Ratio: A ratio of 3 civilians to 1 police officer must be kept at all times. If the ratio is out, there is a 20 minute grace period for police to wait for more civilians to join the server. If the ratio remains out for 20 minutes, some officers must log off to bring the cop numbers down.
  5. 1 point
    Enemy of the State Enemy of the State Rules: A rebel becomes an enemy of the state once their bounty reaches $25,000. Police can shoot enemies of the state on sight, and vice versa. Lethal force can be used. Enemies of the state can be sent to jail for 60 minutes, or they can be executed.
  6. 1 point
    Jail Riots Jail Riot Rules: Police need to secure the jail when they are informed a riot is taking place, and repair the armoury door. Police are not to camp the jail island. They can remain for 2 minutes after a riot has been concluded to clean up vehicles, then they must leave the island. Responders to the jail riot must stun and restrain armed inmates. People assisting in the riot from the outside must be stunned and restrained, or killed if necessary according to 'Use of Lethal Force' rules. Prisoners that are caught rioting should be re-sent to jail with their original charges, and an automatically added charge of rioting. Prisoners that are rioting will have their sleeves removed so that they are easily distinguishable. Responders can open locked doors by pressing '0' near them. Make sure you do not let prisoners out. Anybody attacking the jail from the outside may be charged with armed occupation.
  7. 1 point
    Police Trainers Police Trainer Rules: You must be a Lieutenant or above to play in a police trainer slot. You must remain with the public officers and teach them the ways of the police force. You must only use weapons and vehicles available to the public officers. You must not respond to anything out of the public cop area with the rest of the police force. If the public officers are unlocked, you must no longer play as a trainer. The sole purpose of this role is to train the public cops. A police trainer can raid Gang Hideout 1 (Weed) with two public officers.
  8. 1 point
    Martial Law Declaring and Un-declaring: Martial law is only to be declared by Senior Sergeants and above. It should also be the decision of the highest ranking officer online at the time. Martial law can only be declared when the crime rate is above 8/10 or above. Martial law will automatically un-declare 60 minutes after being declared. It can be re-declared if it is still needed and the crime rate is still 8/10 or above. Police Rights: Police can break NLR indefinitely during martial law, but cannot spawn/transport inside their NLR at all. Any people that are confirmed to be armed can be shot dead. Only basic RP is required when sending criminals to jail, such as telling them their crimes, time in jail and then sending them off. All raid rules are suspended during martial law. Ground and sea armed vehicles can be used against any targets. Armed air vehicles can be used against any armed vehicles, including people who have ejected out of an armed vehicle for up to a minute from the point they eject. Armed air vehicles can be used against ground targets at Fort Knox, the Research Facility, the Bank, the power station, and at terrorist missions. Once a player leaves one of these areas, they may not be targeted. Armed air vehicles can be used against ground targets that are carrying an AA Launcher. Police receive a body armour buff. RPG restrictions are completely removed. Police have the ability to use satchel charges. All search rules are suspended. Any vehicles used by criminals can be destroyed. All ranks have the ability to switch their weapons to lethal. Permission from the highest ranking officer is still required. Missiles are enabled on the falcon for members of the Drone Squad. They are only to be used against armed air vehicles.
  9. 1 point
    Vehicle Destruction Vehicle Destruction Rules: A vehicle can be destroyed if it has been searched and it contains illegal items (not including weapons). A vehicle can be destroyed if is transporting a vehicle that meets the vehicle destruction criteria, such as choppers carrying car bombs or pods, etc. A vehicle that is still on location that was used to assist in armed occupation of government land. This includes cities, police HQs, checkpoints, vehicles used in terrorist missions, and at jail riots. A vehicle that has been used by someone (or their group) when they have planted C4 at the Bank or power station. You can not have lost sight of the vehicle at any time. Any vehicle that has been used in assisting an illegal convoy or car bomb mission can be destroyed. Any illegal vehicle can be destroyed. This includes armed/armoured vehicles and bulletproof vehicles. Any vehicle that is blocking the only entry into a crime scene can be destroyed on a case by case basis. If a message comes up informing police that they can destroy a vehicle, it can be destroyed. An example of this is a convoy vehicle. If a vehicle has been used by a criminal during martial law, it can be destroyed. Any vehicle used to attack and is still on location at Fort Knox or the Research Facility can be destroyed. You must be certain that the vehicle you are destroying is the same vehicle that you are allowed to destroy. If in doubt, do not destroy.
  10. 1 point
    Use of Armed/Armoured Vehicles General Rules: There are no exceptions to these rules. If they are broken, you should offer compensation. If it continues, administrative action will be taken. The police gorgon is ONLY to be used during martial law or against armed GCUs. The following rules become void if martial law is active, except for the Kajman/Blackfoot rules and the KOS Zone raid vehicles. Only people within the listed circumstances may be targeted by an armed vehicle. You may not stop and arrest anybody else. Armed air vehicles do not include people shooting from the benches of a helicopter, but do include armed land vehicles being sling loaded by a helicopter. The MCU is exempt from these rules. Armoured Vehicles: Unarmed Hunters, Striders and Ifrits, as well as an armed offroad, are considered armoured vehicles. They can be used in any red zone, at any time. They can be used in response to serious robberies and situations, including Fort Knox and Research Facility robberies, Bank robberies, hospital robberies, checkpoint takeovers, power station attacks, jail riots and during raids. While dealing with the use of explosives (IEDs, grenades, etc). While escorting a police convoy. While dealing with other armoured vehicles. If the vehicle has been destroyed, chopped or left abandoned, its former occupants can still be chased by the armoured vehicle. A hunter can be used by a member of the Highway Patrol squad at any time, as long as there are no more than 2 officers travelling in it. Armed Land Vehicles: Hunter HMGs, Strider HMGs, Ifrit HMGs, and speedboat miniguns are considered armed vehicles. They can be used while responding to a civilian who is using an armed land or sea vehicle. Passengers and people working with the armed vehicle can also be targeted. They can be used while responding to the usage of an RPG. They can be used to target people that have ejected from armed vehicles in the past minute. They can be used during martial law. They can be used while DEFENDING an area from an armed air vehicle. Armed Air Vehicles: Armed air vehicles are to be used in response to armed air vehicles only. If a player ejects, they can be targeted for up to a minute. Ground targets that have AA Launchers may be targeted at any time. Only people within the above circumstances may be targeted by the armed air vehicle. You may not stop and arrest anybody else. The vehicle must be garaged as soon as the above conditions are no longer met, provided that there is no active combat. A Kajman/Blackfoot are only to be used against other armed air vehicles when it is not martial law. When using a Kajman/Blackfoot, you must cease to use the vehicle once the target armed vehicle has been destroyed. Your primary goal while using the Kajman/Blackfoot must be to destroy the armed vehicle, even if it is a police vehicle. If you take shots from the ground while conducting the above activities, you may shoot soft targets in self-defence, but only when no other option presents itself. During martial law, armed air vehicles can be used against ground targets at Fort Knox, the Research Facility, the Bank, the power station and terrorist missions. Once a player leaves these areas, they may not continue to be targeted. During martial law, a Kajman/Blackfoot can be used against any armed ground vehicle and armed air vehicle, but not against soft targets unless it is an immediate case of self-defence and no other option presents itself. Using KOS Zone Raid Vehicles: The special KOS Zone raid vehicles include the Nyx (Recon), Nyx (Autocannon), Qilin AT and the Rhino. These vehicles may only be retrieved in the KOS Zone at the special police garages there. Their weapons may never be used against anyone on the mainland.
  11. 1 point
    The Darkside National Bank The Bank Rules: The Darkside National Bank is illegal for civilians to enter unless they have been given authorisation. Helicopters flying over the Darkside National Bank during a robbery may be disabled without warning. Nearby officers should immediately head to the Darkside National Bank to assist in stopping a robbery. Petty crimes can be ignored/dropped during a bank robbery. Lethal force may be used on robbers if no other alternative is available. Every option to tase and arrest the person should be made first. Any civilian who actively makes an attempt to block the police from entering the building may be treated as an accomplice.
  12. 1 point
    Fort Knox/Research Facility Fort Knox/Research Facility Rules: The Fort Knox/Research Facility areas are illegal for civilians to enter. Helicopters flying over Fort Knox/Research Facility can be disabled without warning if there is a robbery in progress. If Fort Knox/Research Facility is being robbed, it is mandatory that all officers move in to stop the robbery. Police may break NLR once during a Fort Knox/Research Facility robbery. Lethal force may be used on robbers if no other alternative is available. Every option to tase and arrest the person should be made first. Any vehicles seen leaving the Fort Knox/Research Facility area may be searched at any time. This includes the I and T inventory. Any civilian who actively makes an attempt to block the police from entering the building may be treated as an accomplice to the robbers.
  13. 1 point
    Flying Ban Conditions: A flying ban can be called if one of the following conditions is true: Two or more rebel armed air vehicles have been confirmed to be in the air. One or more Kajmans or Blackfoots are under the control of Rebels. One or more DAR Pawnees are under the control of rebels. One or more rebel armed hellcats are under the control of rebels. Police Rules: All civilians have a 5 minute grace period to land after a flying ban is initially declared. Once this 5 minute period has passed, any force (including land/sea armed vehicles) can be used to bring down a flying civilian without warning. Once the situation is under control, the flying ban must be ended to allow civilians to resume flying around freely. Police Tools: Fuel darts max range increased to 1km. All air vehicles with 10km of a setup MCU and over 50m in the air are marked on the map for police officers. The polices pawnees come with their default 7.62mm ammo. Fuel darts turn into EMP darts, causing actual damage to air vehicles. EMP height reduced to 600m.
  14. 1 point
    Checkpoints Checkpoint Procedure: There are 4 static checkpoints on the map. Manning these will give you a payment every 10 minutes. Rebels can also take over these checkpoints, so it is advised that police show great care in protecting these areas. The proper procedure when a civilian arrives at a police checkpoint is the following: Have the civilian safely bring the vehicle to a stop, and turn off their engine. Ask the driver and any passengers if they have any weapons. Ask the driver and any passengers to exit the vehicle. If they have weapons, do not immediately tase/restrain them. Instead, tell them to holster their weapons and give them a reasonable amount of time to do so. Identify them, and ask them where they are headed to and from. Perform a search of them, and their vehicle's T inventory. After the search has concluded, you may allow them to re-enter their vehicle and continue driving. If anything illegal is found, the person can be ticketed/arrested as per normal. Building Checkpoints: For a police-made checkpoint to be classified as a checkpoint, it must meet all the following criteria: Has bar gates across the road (open or closed). Clear lighting leading up to the checkpoint to slow vehicles down safely. Ambient lighting does not count. The checkpoint must be clearly manned when a player approaches. You can't charge someone for avoiding what they thought was an empty checkpoint. The checkpoint must be there before any vehicles that are being searched. You can not build a checkpoint around a situation.
  15. 1 point
    Vehicles/Impounding Vehicles/Impounding Rules: Vehicles in the parking lot or vehicles that are reasonably parked elsewhere should be left alone. Vehicles that look abandoned or broken, and have no driver, can be impounded if the original owner is not online. Boats should be parked reasonably on the shore. Impounding is an essential job for the police. It helps keep the server clean and reduces lag. Vehicles may not be stored or impounded during a combat situation, although, vehicle confiscation is fine during combat.
  16. 1 point
    Arresting and Ticketing Arresting: You may not arrest someone if you have given them a ticket and they have paid it. You must tell the suspect why they are being arrested before you arrest them. If a civilian is wanted, you may arrest them. Do not kill them unless the situation falls under the 'Use of Lethal Force' section. Ticketing: Tickets must be a reasonable price. Ticket prices should be based on the crimes committed (their bounty). Refusal to pay a legitimate ticket is grounds for arrest. Giving a civilian an illegitimate ticket, such as a $100K ticket for speeding, is not allowed, and will result in your removal from the force.
  17. 1 point
    Terrorism Terrorism: A player can be set wanted for terrorism if any of the following conditions are met: They have done a car bomb mission, or have been seen driving or assisting a vehicle that is rigged to explode. They have set off an IED. They have fired or carried an RPG or grenade launcher. They have attempted to destroy the power station. They have driven or been in an armed vehicle. They have started a terrorist mission or are working with someone that has. They have attempted to capture the police convoy.
  18. 1 point
    Raiding/Camping Explanation: Raiding is defined as a squad of police officers invading an area with high criminal activity in order to stop these criminals in the act. Raid areas include gang hideouts, drug fields, non-combat zones, faction HQs, rebel outposts, the rebel KOS zone, and clan bases. General Raid Rules: You may not shoot into a raid area unless a raid is in progress. All raid rules are removed during martial law, or if an armed vehicle has been followed into, or spotted inside of the raid zone. This rule doesn't apply to the Black Market Auction House/Ship. Three whitelisted officers are required to begin any raid. One of these officers must be a Sergeant or above. If there are not three whitelisted officers online, an area can be raided with one or two officers of any rank, provided that all online officers are present at the raid. Police must have their lights AND sirens on when entering a raid zone in order to announce their presence to the people inside. A raid cannot be done if the server uptime is less than 20 minutes. All civilians and vehicles seen in a raid zone can be searched during a raid, including vehicles that have left the raid zone after the commencement of a raid. If illegal items are found during a search, you may proceed to arrest/fine as usual. Lethal force is only authorised in a raid as described under the 'Use of Lethal Force' rules. After the raid area is secure, the officers must leave the area. Gang Hideouts/Drug Fields: All of the general raid rules apply to the raiding of gang hideouts/drug fields. You can not re-raid a gang hideout or drug field for 20 minutes after it was previously raided. Black Market Auction House/Ship: All of the general raid rules apply to the raiding of the Black Market Action House/Ship. The Black Market Auction Ship can only be raided out of the non-combat hours shown on the map screen. The Black Market on land can only be raided between 11 AM and 6 PM game time. Armed land vehicles can be taken to the raid, and they can be used if fired upon. Normal attempts of arrest must also be made. Faction HQs: All of the general raid rules apply to the raiding of Faction HQs. You can not re-raid a Faction HQ for 20 minutes after it was previously raided. The 'raid' feature on the AI at the Faction HQ can only be used once per real life day, and only between the hours of 3 PM and 9 PM AEDT. An officer must remain within 20m of the AI to complete the raid mission. A raid is not needed if you have declared on, and are chasing someone into a Faction HQ. Rebels must have walking access to the building during a Faction HQ raid. Building items must not prevent this. Rebels should not have to jump, vault or crawl to enter the building. Rebel KOS Zone and Clan Bases: All of the general raid rules apply to the raiding of the Rebel KOS Zone. A clan base in the Rebel KOS Zone can be raided at any time while the Rebel KOS Zone is currently being raided by the police. A clan base can only be closed down during a raid if combat has occurred with the base owners in the area during the raid. If there are less than 10 response officers online at the start of a raid on the Rebel KOS Zone, all officers can break NLR once during the same raid. If all officers in the raid area die, the raid is over, unless the MCU is still present in the area. Police are allowed to use any armed land/sea vehicle during a raid on the Rebel KOS Zone. Armed air vehicle restrictions still apply. Player Houses: A player's house can be raided if the house is at a crime scene. A player's house can be raided if a wanted criminal is seen entering the house. A player's house can be raided with the permission of a Lieutenant or above if the police believe the house contains a wanted criminal. Police are to always lock the house's doors after leaving.
  19. 1 point
    Priority Order Police Priority Order: Fort Knox / Altis Research Facility. Police convoy. Darkside National Bank. Rebel convoys. Terrorist missions. Jail riots. Hostage situations. Responding to important civilian calls for help. Hospital robberies. Checkpoint takeovers. Hunting enemies of the state. Gas station robberies. Power station attacks. Raiding. Tracking/hunting criminals. Patrolling/completing patrol missions.
  20. 1 point
    Chain of Command Explanation: The highest ranking officer on duty is in charge of the police force, outside of the currently online admins. Lower ranking officers are expected to follow orders from higher ranks. Police Chain of Command: Chief of Police. Commissioner. Deputy Commissioner. Assistant Commissioner. Superintendent. Lieutenant. Senior Sergeant. Sergeant. Senior Constable. Constable. Cadet. Public Officer.
  21. 1 point
    Searching Searching a Player: A player can be searched if they are wearing underwear only (clothing wise) - A license check will reapply their clothing if it is bugged for you. A player can be searched if they are wearing rebel clothing (excluding backpacks). A player can be searched if they are in any red area. A player can be searched if they are being arrested (not ticketed). A player can be searched if they are at the jail. A player can be searched if they are at any PD (as long as they entered the PD at their own will). Searching a Vehicle: A vehicle's I and T inventories can be searched if it is an illegal vehicle. If someone in the vehicle has been searched and they are carrying illegal items, then the vehicle's I and T inventories can be searched. If the vehicle is in a police station, rebel outpost, gang hideout, the bank, the power station, Fort Knox, the Research Facility, or it is seen in an active raid zone, it's I and T inventories can be searched. If an occupant of the vehicle is wearing rebel clothing (excluding backpacks), then the vehicle's I and T inventories can be searched. The police must be able to provide a screenshot of the civilian wearing rebel clothing in cases where the civilian has changed outfits before exiting their vehicle. If the driver or a listed owner of the vehicle is being arrested (not ticketed) or is wanted for jailable offences, the vehicle's I and T inventories can be searched can be searched. If the vehicle is at a police checkpoint, it's T inventory can be searched. If a police dog is informing it's handler of an odd smell coming from a vehicle, the vehicle's T inventory can be searched. If the vehicle is a boat and has evaded police, then the vehicle's I and T inventories can be searched once it is stopped. A vehicle can have it's T inventory searched if the vehicle deters from travelling through a checkpoint when it is within 300m of the checkpoint and has a line of sight, while the checkpoint is clearly manned (The checkpoint must have been there before the vehicle was).
  22. 1 point
    Use of Lethal Force Use of Lethal Force: Use of lethal force is only ever permitted for the protection of your own life, another officer's life or a civilian's life, and only if non-lethal force would be ineffective. Discharging of a weapon when not under threat is not allowed. Officers caught in violation of this procedure will be suspended from the force. Satchel charges are only to be carried/used during martial law. The execution of any civilian is never allowed, as killing is to happen during combat only. This does not apply if the person in question is an enemy of the state. Examples: Sniping somebody off the roof of a hospital before any fire has been taken is a misuse of lethal force. The use of lethal force on somebody as a first response to any situation is a misuse of lethal force. Using lethal force when you are outnumbered (after other officers have died) is acceptable as protection of your life. Use of RPGs: An RPG can be used when shooting an armoured vehicle. An RPG can be used when shooting at an armed vehicle, or people working with an armed vehicle. An RPG can be used in retaliation to a rebel and their group using the following explosives (RPGs, grenades, grenade launchers). In self-defence while responding to any of the threats listed above. All the above RPG restrictions do not exist during martial law.
  23. 1 point
    Teamspeak Teamspeak Rule: All cops must be in the police channels in the Teamspeak server. It is preferable that you have joined the channel before even connecting to play as a cop. Not being in Teamspeak while playing cop can result in your immediate dismissal from the force.
  24. 1 point
    Patrol Officer Rules Duties: A patrol officer's duty is to patrol Altis, with a primary focus on the following activities: Jail riots. Checkpoints takeovers. Hospital robberies. Gas station robberies. Traffic stops (license checks). Tracking criminals. Cleaning up after situations (impounding). Protecting civilians in surrounding areas of major crimes. Responding to civilian text messages (calls for help). Response Exclusions: Patrol officers are not to respond to the following activities, although they can set up cordons nearby to divert civilians: Fort Knox / Research Facility. Police Convoy attacks. C4 Activities (bank, power stations). Terrorist missions. Hostage situations (unless it is a patrol officer that has been taken as a hostage). Raiding (unless there is at least one response officer also raiding with them). NLR: Patrol officers are never to break NLR, including during martial law. Martial Law: During martial law, patrol officers have the same regulations in place as response officers, other than that they are not to break NLR. Patrol officers can use lethal force more freely and use armed/armoured vehicles during martial law. The other rules regarding the situations patrol officers can respond to do not change during martial law. Vehicles: Patrol officers may use any land vehicle their rank has access to, except for armoured vehicles. Patrol officers may not use aircraft. Patrol officers may not use bulletproof SUVs. Communications: Patrol officers are to be in the patrol officer TS channel while playing, unless in one of the two admin slots. Patrol officers and response officers may switch channels to give/receive information, however, they must move back to their own channel once information has been shared. Ratio: The response officer to patrol officer ratio is not to exceed 2:1 for more than 20 minutes. This ratio excludes the admin only patrol officer slots. How to Play: To play as a patrol officer, you must have the word 'Patrol' before your police name, so that other cops and civilians can identify you properly. To play as a patrol officer, you must join one of the patrol officer slots, and you must have at least 50 hours on response cop, and be of rank Sergeant or above.
  25. 1 point
    More to come.... More memes coming. I don't like being serious to much
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